![]() ![]() ![]() (Here are some nice 2D examples : Crayon Physics, Sodaplay, Phun, Cinderella ) This becomes something like a sandbox game – Virtual worlds which behave according to the laws of physics we intuitively recognise. Other things I might also add at some point include collisions and friction. These different forces could then be applied simultaneously in various combinations. Kangaroo is designed to be extensible to include several other types of forces, such as electrostatics – as I worked with before in Jellyfish. ![]() Like the reversal of gravity to find ideal forms for masonry arches, I think an environment which allows the designer to play, to flip and twist the Laws of Nature, to cross the wires and combine forces in a way that might be impossible in the real world – all within an easy but powerful visual programming environment and with rapid feedback – could make a fertile ground for the growth of powerful and exciting new techniques. Catenary/Funicular structures and Surface Relaxation are now relatively established methods of form-finding in design, but I think there is potentially a huge variety of other ways in which physical laws could be used (and misused) to create forms which are somehow optimal, interesting, useful, perhaps even beautiful.
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